 |
PROFESSION
& SERVICES: |
Conceptual designer
and illustrator specializing in technology and environmental design
for television, film, print illustration, video games.
- Digital tools & applications/art mediums: Macintosh platform;
Adobe Photoshop, markers, pencil, high-resolution ink jet prints
- Functional & narrative visual design
- High-resolution illustration
- Storyboards (traditional & digital) and digital key frames
- Plan drawings
- Texture maps and digital matte painting
|
PERSONAL
QUALITIES: |
- Imaginative and innovative
- Creative problem solving
- Detail and quality oriented
- Excellent collaborator
- High work ethics
- Ability to meet narrative and economically feasible criteria
- Efficient telecommuter
|
EXPERIENCE: |
|
 |
2007-2008: |
DREAMWORKS ANIMATION
Digital Matte Painter, Glendale California for feature film (Bee Movie, 2007 & Kung Fu Panda, 2008) |
 |
2006-2007: |
FREELANCE CONCEPT DESIGNER/MATTE PAINTER |
 |
2005-2006: |
DNA PRODUCTIONS, INC., Irving,
Texas
Digital Matte Painter, for Warner Bros. animated feature
film (“The Ant Bully”, 2006) |
 |
Jan-Sep 2005: |
CORE FEATURE ANIMATION, Toronto,
Ontario, Canada
Digital Matte Painter, for Walt Disney Pictures animated
feature film (“The Wild”, 2006) |
 |
2004-2005: |
NIGEL PRODUCTIONS, WALT DISNEY
PICTURES., San Francisco, California
Conceptual Designer, for Walt Disney Pictures animated feature
film (“The Wild”, 2006) |
 |
1998- 2004: |
FREELANCE DESIGNER, ILLUSTRATOR
AND STORYBOARD ARTIST
Clients include:
- Blockbuster Video,
- Discovery Channel,
- Electronic Arts Inc.,
- FOX Sports Inc.,
- Giant Killer Robots Inc.,
- Honda of America,
- Intel Inc.,
- Lexus of America,
- MS-NBC,
- Namco Inc.,
- O'Neill Inc. (U.S. & Europe),
- Paramount Pictures,
- Sun Microsystems Inc.,
- Surfmonkey Inc.,
- Threshold Entertainment Inc.,
- Volkswagen (Xaos).
|
 |
1997-1998: |
XULU ENTERTAINMENT,
INC., San Francisco, CA
Concept Designer/Art Director for location based entertainment
company. Assignments included: conceptual illustration of vehicles
and environments for a space adventure themed restaurant and simulators.
Creating a "look" and visual narrative for LBE facility. |
 |
1993-1997: |
ROCKET SCIENCE GAMES,
INC, San Francisco, CA
Concept Designer/Art Director for CD ROM game titles. Production
assignments included: concept illustration of vehicles and environments;
story boarding of game interactively and action sequences; digital
matte painting, texture maps and 3-D modeling. Projects included:
design work with Ron Cobb on "Loadstar", "The Legend of Tully Bodine",
and on the graphic adventure game "Obsidian". |
 |
1992-1993: |
IDEO PRODUCT DEVELOPMENT,
INC, PaloAlto, CA
Modelmaker. Fabrication of product models (e.g. toys, medical
equipment, computers, telephones, light fixtures, cameras, furniture,
etc.): all phases from foam mock-ups to finished appearance models;
also RTV mold-making and short-run castings. |
 |
1988-1991:
1983-1987: |
WIELGUS WEST, INC,
Menlo Park, CA
Moldmaker. Fabrication of RTV tooling and urethane casting
and model duplication. |
 |
Jun to Aug
1984: |
BOYINGTON FILM PRODUCTIONS,
San Francisco, CA
Modelmaker. Building and detailing portions of 1/40th scale
miniature set of San Francisco. Also, building and detailing of
1/24th scale remote camera truck; construction, painting and detailing
of 1/48th scale helicopter for motion control photography. |
 |
REFERENCES: |
Available upon request. |
 |
|